Freight Pixel Games presents
Tiny Chaos
A bullet heaven roguelike where evolving heroes and co-op synergy push survival to its limits. Available now on PC with fresh content already in production.

Freight Pixel Games builds worlds that feel alive under pressure.
We are a two-person team of designers and engineers shipping fast iterations, crisp visuals, and responsive combat systems. Tiny Chaos is our flagship PC title, developed alongside web and interactive experiences for partners across industries.
Snapshot
- • Based in Southeast Asia with remote collaborators in art, audio, and QA.
- • Experienced in rapid content drops, community playtests, and live ops support.
- • Seeking publishing partnerships to scale content cadence and platform reach.
Tiny Chaos is live on PC and primed to scale.
We are actively expanding content, enemy variety, and progression systems while building momentum for a wider launch roadmap.
PC Release
Early Access
Steam release live with regular balance and content updates.
Core Loop
Bullet Heaven
Weapon evolutions, cooperative synergy, and adaptive difficulty curves.
Community
1K+ Wishlist
Growing playerbase sourced from festivals, influencers, and Discord tests.
Survive waves, evolve mid-run, and weaponise the chaos.
A quick look at the current Early Access build. Additional bosses, modes, and seasonal mutations hit the roadmap below.
Essential details at a glance.
Genre
Action, Roguelike, Bullet Heaven, Survival, RPG.
Platform
PC (Windows) — distributed via Steam Early Access.
Status
Early Access with monthly patches and seasonal events queued.
Players
Solo, online co-op, and local co-op with shared progression.
Engine
Built in Unity with custom tools for encounter orchestration.
Partners
Open to publishing, marketing, console porting, and localization support.
Built for depth, clarity, and replayability.
Evolving Heroes
Branching evolution trees let every run unlock new weapon forms and class-defining abilities.
Dynamic Co-op
Online and local co-op with synergy buffs, shared objectives, and revive mechanics tuned for teamwork.
Living Arenas
Procedurally remixed stages with environmental hazards, modifiers, and rotating boss encounters.
Replayable Builds
50+ upgrades, passive modifiers, and relic systems that introduce strategic risk and reward.
Readable Chaos
Stylised pixel art and shader-driven VFX keep visibility clear even at peak enemy density.
Live Ops Ready
Content tooling allows fast drops of events, characters, and cross-promotional cosmetics.
Clear beats to grow Tiny Chaos with the right partner.
Each milestone is scoped for a lean core team, with publishing support unlocking faster content drops, community activation, and platform expansion.
New biome with weather modifiers, two weapon evolutions, and a legendary relic set tuned for co-op.
Steam festival demo refresh with onboarding improvements, narrative VO snippets, and community quests.
Optimised controller-first build with performance profiling for Switch and PlayStation targets.
Expanded enemy factions, campaign meta-progression, cosmetic store, and localisation support.
Let's amplify Tiny Chaos together.
We are ready to share deeper design docs, retention metrics, and tooling access under NDA. Reach out to discuss co-marketing, platform expansion, or investment opportunities.