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Freight Pixel Games

Freight Pixel Games presents

Tiny Chaos

A bullet heaven roguelike where evolving heroes and co-op synergy push survival to its limits. Available now on PC with fresh content already in production.

Tiny Chaos Key Art
Studio Overview

Freight Pixel Games builds worlds that feel alive under pressure.

We are a two-person team of designers and engineers shipping fast iterations, crisp visuals, and responsive combat systems. Tiny Chaos is our flagship PC title, developed alongside web and interactive experiences for partners across industries.

Snapshot

  • • Based in Southeast Asia with remote collaborators in art, audio, and QA.
  • • Experienced in rapid content drops, community playtests, and live ops support.
  • • Seeking publishing partnerships to scale content cadence and platform reach.
Release Status

Tiny Chaos is live on PC and primed to scale.

We are actively expanding content, enemy variety, and progression systems while building momentum for a wider launch roadmap.

PC Release

Early Access

Steam release live with regular balance and content updates.

Core Loop

Bullet Heaven

Weapon evolutions, cooperative synergy, and adaptive difficulty curves.

Community

1K+ Wishlist

Growing playerbase sourced from festivals, influencers, and Discord tests.

Gameplay Preview

Survive waves, evolve mid-run, and weaponise the chaos.

A quick look at the current Early Access build. Additional bosses, modes, and seasonal mutations hit the roadmap below.

Fact Sheet

Essential details at a glance.

Genre

Action, Roguelike, Bullet Heaven, Survival, RPG.

Platform

PC (Windows) — distributed via Steam Early Access.

Status

Early Access with monthly patches and seasonal events queued.

Players

Solo, online co-op, and local co-op with shared progression.

Engine

Built in Unity with custom tools for encounter orchestration.

Partners

Open to publishing, marketing, console porting, and localization support.

Why Players Stay

Built for depth, clarity, and replayability.

Evolving Heroes

Branching evolution trees let every run unlock new weapon forms and class-defining abilities.

Dynamic Co-op

Online and local co-op with synergy buffs, shared objectives, and revive mechanics tuned for teamwork.

Living Arenas

Procedurally remixed stages with environmental hazards, modifiers, and rotating boss encounters.

Replayable Builds

50+ upgrades, passive modifiers, and relic systems that introduce strategic risk and reward.

Readable Chaos

Stylised pixel art and shader-driven VFX keep visibility clear even at peak enemy density.

Live Ops Ready

Content tooling allows fast drops of events, characters, and cross-promotional cosmetics.

Roadmap

Clear beats to grow Tiny Chaos with the right partner.

Each milestone is scoped for a lean core team, with publishing support unlocking faster content drops, community activation, and platform expansion.

Content Update 1 — Q1

New biome with weather modifiers, two weapon evolutions, and a legendary relic set tuned for co-op.

Festival Showcase — Q2

Steam festival demo refresh with onboarding improvements, narrative VO snippets, and community quests.

Console Pitch Vertical Slice — Q3

Optimised controller-first build with performance profiling for Switch and PlayStation targets.

Full Launch Roadmap

Expanded enemy factions, campaign meta-progression, cosmetic store, and localisation support.

Publisher & Partnership

Let's amplify Tiny Chaos together.

We are ready to share deeper design docs, retention metrics, and tooling access under NDA. Reach out to discuss co-marketing, platform expansion, or investment opportunities.